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DigitalBorders

Capabilities

Immersive / XR

AR and VR in Unity — HoloLens on the factory floor, mobile AR companion apps, and headset work on Vive and Oculus.

What it is

The immersive layer — augmented and virtual reality built in Unity, on the headsets and phones people actually use. Less a showreel, more a tool: an overlay that puts the right information on the thing in front of you.

What we build

  • HoloLens apps for the factory floor — live data overlaid on the equipment in front of you.
  • Mobile AR companion apps on iOS and Android, with ARKit and ARCore.
  • VR on Vive and Oculus, from the interaction model to the build.
  • The bridge back to the rest of the stack — XR is rarely an island, and we own the device and the backend it talks to.

Stack & tools

  • Unity
  • C#
  • HoloLens
  • Vive
  • Oculus
  • ARKit
  • ARCore

Related work