Capabilities
Immersive / XR
AR and VR in Unity — HoloLens on the factory floor, mobile AR companion apps, and headset work on Vive and Oculus.
What it is
The immersive layer — augmented and virtual reality built in Unity, on the headsets and phones people actually use. Less a showreel, more a tool: an overlay that puts the right information on the thing in front of you.
What we build
- HoloLens apps for the factory floor — live data overlaid on the equipment in front of you.
- Mobile AR companion apps on iOS and Android, with ARKit and ARCore.
- VR on Vive and Oculus, from the interaction model to the build.
- The bridge back to the rest of the stack — XR is rarely an island, and we own the device and the backend it talks to.
Stack & tools
- Unity
- C#
- HoloLens
- Vive
- Oculus
- ARKit
- ARCore
Related work